Handmade Hero Day 220 - Displaying Data Blocks in the Hierarchy
Handmade Hero Day 219 - Automatically Constructed Debug Hierarchies
Handmade Hero Day 240 - Moving the Renderer into a Third Tier
Handmade Hero Day 320 - Inverting a 2x2 Matrix by Hand
Handmade Hero Day 223 - Playing Multiple Cutscenes
Handmade Hero Day 180 - Adding Debug Graphs
Handmade Hero Day 218 - Hashing Debug Elements
Handmade Hero Day 222 - Laying Out Cutscenes
Handmade Hero Day 200 - Debug Element Layout
Handmade Hero Day 119 - Counting Intrinsics
Handmade Hero Day 225 - Fading In and Out from the Windows Desktop
Handmade Hero Day 217 - Per-element Debug Event Storage
Handmade Hero Day 652 - Stochastic Ray Origins
Handmade Hero Day 096 - Introduction to Lighting
Handmade Hero Day 243 - Asynchronous Texture Downloads
Handmade Hero Day 215 - Cleaning Up Debug Event Collation
Handmade Hero Day 208 - Adding Data Blocks to the Debug Log
Handmade Hero Day 226 - Handling Multiple Metagame Modes
Handmade Hero Day 211 - Removing Records and Translation Units from the Debug Code
Handmade Hero Day 191 - Implementing a Radial Menu