Handmade Hero Day 219 - Automatically Constructed Debug Hierarchies
Handmade Hero | Day 219 | Motivational Speech in a Depressing Stream
Handmade Hero Day 221 - Implementing Multi-layer Cutscenes
Handmade Hero | "Zero" (50 Cycles) Cost Abstractions
Handmade Hero Day 218 - Hashing Debug Elements
Handmade Hero Day 217 - Per-element Debug Event Storage
Handmade Hero Day 220 - Displaying Data Blocks in the Hierarchy
Handmade Hero Day 225 - Fading In and Out from the Windows Desktop
Handmade Hero Day 226 - Handling Multiple Metagame Modes
Handmade Hero Day 213 - Turning Debug Switches into Events
Handmade Hero Day 182 - Fast Thread ID Retrieval
Handmade Hero Day 215 - Cleaning Up Debug Event Collation
Handmade Hero Day 474 - Removing the Transient State Concept
Handmade Hero Day 105 - Cleaning Up the Renderer API
Handmade Hero Day 113 - Simple Performance Counters
Handmade Hero Day 205 - Picking Entities with the Mouse
Handmade Hero Day 222 - Laying Out Cutscenes
Handmade Hero Day 204 - Unprojecting the Mouse Cursor
Handmade Hero Day 223 - Playing Multiple Cutscenes
Handmade Hero Day 224 - Prefetching Cutscene Layers