Handmade Hero Day 219 - Automatically Constructed Debug Hierarchies
Handmade Hero | Day 219 | Motivational Speech in a Depressing Stream
Handmade Hero Day 218 - Hashing Debug Elements
Handmade Hero Day 106 - World Scaling
Handmade Hero Chat 019 - Introduction to Mesh Skinning
Handmade Hero Day 182 - Fast Thread ID Retrieval
Handmade Hero | "Zero" (50 Cycles) Cost Abstractions
Handmade Hero Day 217 - Per-element Debug Event Storage
Handmade Hero Day 220 - Displaying Data Blocks in the Hierarchy
Handmade Hero Day 195 - Implementing an Interactive Tree View
Handmade Hero Day 215 - Cleaning Up Debug Event Collation
Handmade Hero Day 213 - Turning Debug Switches into Events
Handmade Hero Day 221 - Implementing Multi-layer Cutscenes
Handmade Hero Day 225 - Fading In and Out from the Windows Desktop
Handmade Hero Day 113 - Simple Performance Counters
Handmade Hero Day 211 - Removing Records and Translation Units from the Debug Code
Handmade Hero Day 226 - Handling Multiple Metagame Modes
Handmade Hero Day 474 - Removing the Transient State Concept
Handmade Hero Day 198 - Run-time Editing of Debug Hierarchies
Handmade Hero Day 201 - Isolating the Debug Code