Handmade Hero Day 218 - Hashing Debug Elements
The Annotation Game - Annotating Day 218 of Handmade Hero - More Stubbing
Handmade Hero Day 217 - Per-element Debug Event Storage
The Annotation Game - Annotating Day 218 of Handmade Hero - The Real Work
The Annotation Game - Annotating Day 218 of Handmade Hero - Adding the Stub
Handmade Hero Day 221 - Implementing Multi-layer Cutscenes
Handmade Hero Day 219 - Automatically Constructed Debug Hierarchies
Handmade Hero Day 213 - Turning Debug Switches into Events
Handmade Hero Day 215 - Cleaning Up Debug Event Collation
Handmade Hero Day 211 - Removing Records and Translation Units from the Debug Code
Handmade Hero Day 220 - Displaying Data Blocks in the Hierarchy
Handmade Hero Day 216 - On-demand Deallocation
Handmade Hero Day 214 - Collating Permanent Debug Values
Handmade Hero Day 212 - Integrating Debug UI into Game Code
5 Times Products Tested The Dragons' Morals | COMPILATION | Dragons' Den
Handmade Hero Day 119 - Counting Intrinsics
e218 - Implementing Undo/Redo with the Command Design Pattern in C#, part 3 (the hard stuff!)
The Annotation Game - Annotating Day 217 of Handmade Hero - The Real Work
218 - Und wieder am Berni - 124:66 an der Tonne - Russian Fishing 4(02)
Zachary Handcrafted Guitars 218, 219 Les Paul Special done right