Handmade Hero Day 218 - Hashing Debug Elements
The Annotation Game - Annotating Day 218 of Handmade Hero - Adding the Stub
Handmade Hero Day 219 - Automatically Constructed Debug Hierarchies
Handmade Hero Day 217 - Per-element Debug Event Storage
The Annotation Game - Annotating Day 218 of Handmade Hero - The Real Work
Handmade Hero Day 215 - Cleaning Up Debug Event Collation
The Annotation Game - Annotating Day 218 of Handmade Hero - More Stubbing
Handmade Hero Day 221 - Implementing Multi-layer Cutscenes
Handmade Hero Day 213 - Turning Debug Switches into Events
Handmade Hero Day 238 - Making OpenGL Use Our Screen Coordinates
Handmade Hero Day 279 - Finishing World Chunk Entity Storage
Handmade Hero Day 286 - Starting to Decouple Entity Behavior
Handmade Hero Day 220 - Displaying Data Blocks in the Hierarchy
Handmade Hero Day 270 - Making Traversable Points
Handmade Hero Day 216 - On-demand Deallocation
Handmade Hero Day 525 - Cleaning Up Import Tag Grids
Handmade Hero Day 387 - Further Attempts at Multisampled Depth Peeling
Handmade Hero Day 214 - Collating Permanent Debug Values
Handmade Hero Day 211 - Removing Records and Translation Units from the Debug Code
Handmade Hero Day 212 - Integrating Debug UI into Game Code