Handmade Hero Day 216 - On-demand Deallocation
The Annotation Game - Annotating Day 216 of Handmade Hero - Adding the Stub
Handmade Hero Day 266 - Adding a Top Clocks Profile View
The Annotation Game - Annotating Day 216 of Handmade Hero - The Real Work
Handmade Hero Day 260 - Implementing Drill-down in the Profiler
Handmade Hero Day 277 - The Sparse Entity System
Handmade Hero Day 320 - Inverting a 2x2 Matrix by Hand
Handmade Hero Day 349 - Running Multiple Sim Regions
Handmade Hero Day 297 - Separating Entities into Z Layers
Handmade Hero Day 316 - Multiple Software Render Targets
Handmade Hero Day 221 - Implementing Multi-layer Cutscenes
Handmade Hero Day 255 - Building a Profile Tree
Handmade Hero Day 324 - Moving Away from Multiple OpenGL Contexts
Handmade Hero Day 286 - Starting to Decouple Entity Behavior
Handmade Hero Day 272 - Explicit Movement Transitions
Handmade Hero Day 262 - Drawing Multi-frame Profile Graphs
Handmade Hero Day 350 - Multithreaded World Simulation
Handmade Hero Day 254 - Reenabling Profiling
Handmade Hero Day 326 - Vararg Functions
Handmade Hero Day 253 - Reenabling More Debug UI