Handmade Hero Day 215 - Cleaning Up Debug Event Collation
The Annotation Game - Annotating Day 215 of Handmade Hero - The Real Work
Handmade Hero Day 009 - Variable-Pitch Sine Wave Output
Handmade Hero Day 004 - Animating the Backbuffer
The Annotation Game - Annotating Day 215 of Handmade Hero - Adding the Stub
Handmade Hero Day 216 - On-demand Deallocation
Handmade Hero Day 217 - Per-element Debug Event Storage
Handmade Hero Day 218 - Hashing Debug Elements
Handmade Hero Day 213 - Turning Debug Switches into Events
Handmade Hero Day 206 - Implementing Introspection
Handmade Hero Day 013 - Platform-independent User Input
Handmade Hero Day 083 - Premultiplied Alpha
Handmade Hero Day 208 - Adding Data Blocks to the Debug Log
Handmade Hero Day 219 - Automatically Constructed Debug Hierarchies
Handmade Hero Day 204 - Unprojecting the Mouse Cursor
Handmade Hero Day 214 - Collating Permanent Debug Values
Handmade Hero Day 226 - Handling Multiple Metagame Modes
Handmade Hero Day 107 - Fading Z Layers
Handmade Hero Day 222 - Laying Out Cutscenes
Handmade Hero Day 205 - Picking Entities with the Mouse