Handmade Hero Day 215 - Cleaning Up Debug Event Collation
The Annotation Game - Annotating Day 215 of Handmade Hero - Adding the Stub
Handmade Hero Day 217 - Per-element Debug Event Storage
Handmade Hero Day 216 - On-demand Deallocation
The Annotation Game - Annotating Day 215 of Handmade Hero - The Real Work
Handmade Hero Day 214 - Collating Permanent Debug Values
Handmade Hero Day 112 - A Mental Model of CPU Performance
Handmade Hero Day 213 - Turning Debug Switches into Events
Handmade Hero Day 218 - Hashing Debug Elements
Handmade Hero Day 219 - Automatically Constructed Debug Hierarchies
Handmade Hero Day 212 - Integrating Debug UI into Game Code
Handmade Hero Day 220 - Displaying Data Blocks in the Hierarchy
Handmade Hero Day 221 - Implementing Multi-layer Cutscenes
Handmade Hero Day 209 - Displaying Buffered Debug Data
Handmade Hero Day 201 - Isolating the Debug Code
Handmade Hero Day 109 - Resolution-Independent Rendering
Handmade Hero Day 009 - Variable-Pitch Sine Wave Output
Handmade Hero Day 211 - Removing Records and Translation Units from the Debug Code
Handmade Hero Day 202 - Multiply Appearing Debug Values
Handmade Hero Day 222 - Laying Out Cutscenes