Handmade Hero Day 214 - Collating Permanent Debug Values
Handmade Hero Day 213 - Turning Debug Switches into Events
Handmade Hero Day 215 - Cleaning Up Debug Event Collation
Handmade Hero Day 217 - Per-element Debug Event Storage
Handmade Hero Day 211 - Removing Records and Translation Units from the Debug Code
Handmade Hero Day 216 - On-demand Deallocation
Handmade Hero Day 225 - Fading In and Out from the Windows Desktop
Handmade Hero Day 261 - Changing to Static Frame Arrays
Handmade Hero Day 218 - Hashing Debug Elements
Handmade Hero Day 208 - Adding Data Blocks to the Debug Log
Handmade Hero Day 205 - Picking Entities with the Mouse
Handmade Hero Day 204 - Unprojecting the Mouse Cursor
Handmade Hero Day 219 - Automatically Constructed Debug Hierarchies
Handmade Hero Day 221 - Implementing Multi-layer Cutscenes
Handmade Hero Day 106 - World Scaling
Handmade Hero Day 209 - Displaying Buffered Debug Data
Handmade Hero Day 222 - Laying Out Cutscenes
Handmade Hero Day 220 - Displaying Data Blocks in the Hierarchy
Handmade Hero Day 195 - Implementing an Interactive Tree View
Handmade Hero Day 212 - Integrating Debug UI into Game Code