Handmade Hero Day 213 - Turning Debug Switches into Events
The Annotation Game - Annotating Day 213 of Handmade Hero - The Real Work
The Annotation Game - Annotating Day 213 of Handmade Hero - Adding the Stub
Handmade Hero Day 214 - Collating Permanent Debug Values
Handmade Hero Day 216 - On-demand Deallocation
Handmade Hero Day 212 - Integrating Debug UI into Game Code
Handmade Hero Day 014 - Platform-independent Game Memory
Handmade Hero Day 211 - Removing Records and Translation Units from the Debug Code
Handmade Hero Day 215 - Cleaning Up Debug Event Collation
Handmade Hero Day 218 - Hashing Debug Elements
Handmade Hero Day 219 - Automatically Constructed Debug Hierarchies
Couple Can't Agree On Wedding Budget - Rich Bride Poor Bride 303 - Building Up The Budget
Handmade Hero Day 210 - Consolidating Debug Data Storage
Handmade Hero Day 198 - Run-time Editing of Debug Hierarchies
Handmade Hero Day 223 - Playing Multiple Cutscenes
Handmade Hero Day 209 - Displaying Buffered Debug Data
Handmade Hero Day 201 - Isolating the Debug Code
Handmade Hero Day 183 - Platform Layer Debug Events