Handmade Hero Day 213 - Turning Debug Switches into Events
The Annotation Game - Annotating Day 213 of Handmade Hero - The Real Work
The Annotation Game - Annotating Day 213 of Handmade Hero - Adding the Stub
Handmade Hero Day 214 - Collating Permanent Debug Values
Handmade Hero Day 014 - Platform-independent Game Memory
Handmade Hero Day 215 - Cleaning Up Debug Event Collation
Handmade Hero Day 211 - Removing Records and Translation Units from the Debug Code
Handmade Hero Day 216 - On-demand Deallocation
Handmade Hero Day 212 - Integrating Debug UI into Game Code
Handmade Hero Day 225 - Fading In and Out from the Windows Desktop
Handmade Hero Day 205 - Picking Entities with the Mouse
Handmade Hero Day 219 - Automatically Constructed Debug Hierarchies
Handmade Hero Day 210 - Consolidating Debug Data Storage
Handmade Hero Day 218 - Hashing Debug Elements
Handmade Hero Day 223 - Playing Multiple Cutscenes
Handmade Hero Day 204 - Unprojecting the Mouse Cursor
Handmade Hero Day 209 - Displaying Buffered Debug Data
Handmade Hero Day 183 - Platform Layer Debug Events