Handmade Hero Day 212 - Integrating Debug UI into Game Code
The Annotation Game - Annotating Day 212 of Handmade Hero - The Real Work
Handmade Hero Day 213 - Turning Debug Switches into Events
The Annotation Game - Annotating Day 212 of Handmade Hero - Adding the Stub
Handmade Hero Day 211 - Removing Records and Translation Units from the Debug Code
Handmade Hero Day 214 - Collating Permanent Debug Values
Handmade Hero Day 202 - Multiply Appearing Debug Values
Handmade Hero Day 120 - Measuring Port Usage with IACA
Handmade Hero Day 215 - Cleaning Up Debug Event Collation
Handmade Hero Day 200 - Debug Element Layout
Handmade Hero Day 246 - Moving Worker Context Creation to the Main Thread
Handmade Hero Day 128 - Push-time Transforms
Handmade Hero Day 210 - Consolidating Debug Data Storage
Handmade Hero Day 194 - Organizing Debug Variables into a Hierarchy
Handmade Hero Day 218 - Hashing Debug Elements
Handmade Hero Day 217 - Per-element Debug Event Storage
Handmade Hero Day 204 - Unprojecting the Mouse Cursor
Handmade Hero Day 219 - Automatically Constructed Debug Hierarchies
Handmade Hero Day 121 - Rendering in Tiles (Marathon)
Handmade Hero Day 127 - Aligning Rendering Memory