Handmade Hero Day 211 - Removing Records and Translation Units from the Debug Code
The Annotation Game - Annotating Day 211 of Handmade Hero - Adding the Stub
Handmade Hero Day 213 - Turning Debug Switches into Events
The Annotation Game - Annotating Day 211 of Handmade Hero - The Real Work
Handmade Hero Day 214 - Collating Permanent Debug Values
Handmade Hero Day 219 - Automatically Constructed Debug Hierarchies
Handmade Hero Day 208 - Adding Data Blocks to the Debug Log
Handmade Hero Day 210 - Consolidating Debug Data Storage
Handmade Hero Day 217 - Per-element Debug Event Storage
Handmade Hero Day 204 - Unprojecting the Mouse Cursor
Handmade Hero Day 212 - Integrating Debug UI into Game Code
Handmade Hero Day 215 - Cleaning Up Debug Event Collation
Handmade Hero Day 245 - Using wglChoosePixelFormatARB
Handmade Hero Day 218 - Hashing Debug Elements
Handmade Hero Day 216 - On-demand Deallocation
Handmade Hero Day 246 - Moving Worker Context Creation to the Main Thread
Handmade Hero Day 205 - Picking Entities with the Mouse
Handmade Hero Day 209 - Displaying Buffered Debug Data
Handmade Hero Day 222 - Laying Out Cutscenes
Handmade Hero Day 247 - Simplifying Debug Values