Handmade Hero Day 210 - Consolidating Debug Data Storage
The Annotation Game - Annotating Day 210 of Handmade Hero - The Real Work
Handmade hero day 210 consolidating debug data storage
The Annotation Game - Annotating Day 210 of Handmade Hero - Adding the Stub
Handmade Hero Day 213 - Turning Debug Switches into Events
Handmade Hero Day 300 - Changing from Sort Keys to Sort Rules
Handmade Hero Day 211 - Removing Records and Translation Units from the Debug Code
Handmade Hero Day 209 - Displaying Buffered Debug Data
Handmade Hero Day 230 - Refining Renderer Sort Keys
Handmade Hero Day 204 - Unprojecting the Mouse Cursor
Handmade Hero Day 201 - Isolating the Debug Code
Handmade Hero Day 217 - Per-element Debug Event Storage
Handmade Hero Day 194 - Organizing Debug Variables into a Hierarchy
Handmade Hero Day 215 - Cleaning Up Debug Event Collation
Handmade Hero Day 214 - Collating Permanent Debug Values
Handmade Hero Day 203 - Debug UI State Caching
Handmade Hero Day 245 - Using wglChoosePixelFormatARB
Handmade Hero Day 202 - Multiply Appearing Debug Values
Handmade Hero Day 205 - Picking Entities with the Mouse
Handmade Hero Day 193 - Run-time Setting of Compile-time Variables