Handmade Hero Day 210 - Consolidating Debug Data Storage
The Annotation Game - Annotating Day 210 of Handmade Hero - The Real Work
The Annotation Game - Annotating Day 210 of Handmade Hero - Adding the Stub
Handmade Hero Day 211 - Removing Records and Translation Units from the Debug Code
Handmade Hero Day 213 - Turning Debug Switches into Events
Handmade Hero Day 212 - Integrating Debug UI into Game Code
Handmade Hero Day 215 - Cleaning Up Debug Event Collation
Handmade Hero Day 245 - Using wglChoosePixelFormatARB
Handmade Hero Day 247 - Simplifying Debug Values
Handmade Hero Day 209 - Displaying Buffered Debug Data
Handmade Hero Day 201 - Isolating the Debug Code
Handmade Hero Day 214 - Collating Permanent Debug Values
The Annotation Game - Annotating Day 211 of Handmade Hero - The Real Work
Handmade Hero Day 166 - Adding Locks to the Asset Operations
Handmade Hero Day 217 - Per-element Debug Event Storage
Handmade Hero Day 180 - Adding Debug Graphs
Handmade Hero Day 192 - Implementing Self-Recompilation
Handmade Hero Day 194 - Organizing Debug Variables into a Hierarchy
Handmade Hero Day 203 - Debug UI State Caching
Handmade Hero Day 174 - Adding Sparse Unicode Support