Handmade Hero Day 207 - Using Introspection Data
The Annotation Game - Annotating Day 207 of Handmade Hero - Adding the Stub
Handmade Hero Day 208 - Adding Data Blocks to the Debug Log
Handmade Hero Day 206 - Implementing Introspection
The Annotation Game - Annotating Day 207 of Handmade Hero - The Real Work
Handmade Hero Day 209 - Displaying Buffered Debug Data
Handmade Hero Day 194 - Organizing Debug Variables into a Hierarchy
Handmade Hero Day 530 - Writing Large PNGs and Supersampling Fonts
Handmade Hero Day 213 - Turning Debug Switches into Events
Handmade Hero Day 210 - Consolidating Debug Data Storage
Handmade Hero Day 217 - Per-element Debug Event Storage
Handmade Hero Day 193 - Run-time Setting of Compile-time Variables
Handmade Hero Day 198 - Run-time Editing of Debug Hierarchies
Handmade Hero Day 201 - Isolating the Debug Code
Handmade Hero Day 200 - Debug Element Layout
Handmade Hero Day 202 - Multiply Appearing Debug Values
Handmade Hero Day 221 - Implementing Multi-layer Cutscenes
Handmade Hero Day 177 - Automatic Performance Counters
Handmade Hero Day 214 - Collating Permanent Debug Values
Handmade Hero Day 631 - Revisiting Collision
Handmade Hero Day 211 - Removing Records and Translation Units from the Debug Code
Handmade Hero Day 192 - Implementing Self-Recompilation
Handmade Hero Day 174 - Adding Sparse Unicode Support
Handmade Hero Day 180 - Adding Debug Graphs
Handmade Hero Day 175 - Finishing Sparse Unicode Support