Handmade Hero Day 204 - Unprojecting the Mouse Cursor
The Annotation Game - Annotating Day 204 of Handmade Hero - Adding the Stub
Handmade Hero Day 206 - Implementing Introspection
Handmade Hero Day 205 - Picking Entities with the Mouse
Handmade Hero Day 017 - Unified Keyboard and Gamepad Input
The Annotation Game - Annotating Day 204 of Handmade Hero - The Real Work
Handmade Hero Day 203 - Debug UI State Caching
Handmade Hero Day 208 - Adding Data Blocks to the Debug Log
Handmade Hero Day 200 - Debug Element Layout
Handmade Hero Day 013 - Platform-independent User Input
Handmade Hero Day 202 - Multiply Appearing Debug Values
Handmade Hero Day 220 - Displaying Data Blocks in the Hierarchy
Handmade Hero Day 222 - Laying Out Cutscenes
Handmade Hero Day 215 - Cleaning Up Debug Event Collation
Handmade Hero Day 031 - Tilemap Coordinate Systems
Handmade Hero Day 213 - Turning Debug Switches into Events
Handmade Hero Day 210 - Consolidating Debug Data Storage
Handmade Hero Day 198 - Run-time Editing of Debug Hierarchies
Handmade Hero Day 209 - Displaying Buffered Debug Data
Handmade Hero Day 594 - Switching from Center-Radius to Min-Max