Handmade Hero Day 201 - Isolating the Debug Code
Handmade Hero Day 202 - Multiply Appearing Debug Values
Handmade Hero Day 194 - Organizing Debug Variables into a Hierarchy
Handmade Hero Day 190 - Cleaning Up Debug Globals
Handmade Hero Day 193 - Run-time Setting of Compile-time Variables
Handmade Hero Day 215 - Cleaning Up Debug Event Collation
Handmade Hero Day 205 - Picking Entities with the Mouse
Handmade Hero Day 204 - Unprojecting the Mouse Cursor
Handmade Hero Day 183 - Platform Layer Debug Events
Handmade Hero Day 203 - Debug UI State Caching
Handmade Hero Day 181 - Log-based Performance Counters
Handmade Hero Day 200 - Debug Element Layout
Handmade Hero Day 212 - Integrating Debug UI into Game Code
Handmade Hero Day 211 - Removing Records and Translation Units from the Debug Code
Handmade Hero Day 192 - Implementing Self-Recompilation
Handmade Hero Day 214 - Collating Permanent Debug Values
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Handmade Hero Day 199 - Reusing Debug Interactions
Handmade Hero Day 198 - Run-time Editing of Debug Hierarchies
Handmade Hero Day 208 - Adding Data Blocks to the Debug Log