Handmade Hero Day 197 - Integrating Multiple Debug Views
Handmade Hero Day 198 - Run-time Editing of Debug Hierarchies
Handmade Hero Day 206 - Implementing Introspection
Handmade Hero Day 356 - Making the Debug System CLANG Compatible
Handmade Hero Day 193 - Run-time Setting of Compile-time Variables
Handmade Hero Day 101 - The Inverse and the Transpose
Handmade Hero Day 204 - Unprojecting the Mouse Cursor
Handmade Hero Day 199 - Reusing Debug Interactions
Handmade Hero Day 196 - Introduction to UI Interactions
Handmade Hero Day 176 - Introduction to Debug Infrastructure
Handmade Hero Day 104 - Switching to Y-is-up Render Targets
Handmade Hero Day 201 - Isolating the Debug Code
Handmade Hero Day 205 - Picking Entities with the Mouse
Handmade Hero Day 194 - Organizing Debug Variables into a Hierarchy
Handmade Hero Day 200 - Debug Element Layout
Handmade Hero Day 226 - Handling Multiple Metagame Modes
Handmade Hero Day 203 - Debug UI State Caching
Handmade Hero Day 192 - Implementing Self-Recompilation
Handmade Hero Day 619 - Adding Asset Tag Hashes
Handmade Hero Day 175 - Finishing Sparse Unicode Support