Handmade Hero Day 193 - Run-time Setting of Compile-time Variables
Handmade Hero Day 192 - Implementing Self-Recompilation
Handmade Hero Day 194 - Organizing Debug Variables into a Hierarchy
Handmade Hero Day 195 - Implementing an Interactive Tree View
Handmade Hero Day 196 - Introduction to UI Interactions
Handmade Hero Day 140 - Implementing a Sound Mixer
Handmade Hero Day 198 - Run-time Editing of Debug Hierarchies
Handmade Hero Day 213 - Turning Debug Switches into Events
Handmade Hero Day 204 - Unprojecting the Mouse Cursor
Handmade Hero Day 205 - Picking Entities with the Mouse
Handmade Hero Day 203 - Debug UI State Caching
Handmade Hero Day 200 - Debug Element Layout
Handmade Hero Day 197 - Integrating Multiple Debug Views
Handmade Hero Day 178 - Thread-safe Performance Counters
Handmade Hero Day 127 - Aligning Rendering Memory
Handmade Hero Day 222 - Laying Out Cutscenes
Handmade Hero Day 201 - Isolating the Debug Code
Handmade Hero Day 664 - Simplifying Entity Storage Part II
Handmade Hero Day 208 - Adding Data Blocks to the Debug Log
Handmade Hero Day 188 - Adding Hover to the Debug Graphs