Handmade Hero Day 189 - Incremental Debug Frame Processing
Handmade Hero Day 191 - Implementing a Radial Menu
Handmade Hero Day 194 - Organizing Debug Variables into a Hierarchy
Handmade Hero Day 192 - Implementing Self-Recompilation
Handmade Hero Day 188 - Adding Hover to the Debug Graphs
Handmade Hero Day 173 - Precise Font Alignment
Handmade Hero Day 193 - Run-time Setting of Compile-time Variables
Handmade Hero Day 187 - Fixing an Event Recording Bug
Handmade Hero Day 156 - Lagrangian vs. Eulerian Simulation
Handmade Hero Day 127 - Aligning Rendering Memory
Handmade Hero Day 195 - Implementing an Interactive Tree View
Handmade Hero Day 181 - Log-based Performance Counters
Handmade Hero Day 177 - Automatic Performance Counters
Handmade Hero Day 198 - Run-time Editing of Debug Hierarchies
Handmade Hero Day 174 - Adding Sparse Unicode Support
Handmade Hero Day 183 - Platform Layer Debug Events
Handmade Hero Day 180 - Adding Debug Graphs
Handmade Hero Day 184 - Collating Debug Events
Handmade Hero Day 179 - Tracking Debug Information Over Time
Handmade Hero Day 175 - Finishing Sparse Unicode Support