Handmade Hero Day 188 - Adding Hover to the Debug Graphs
Handmade Hero Day 189 - Incremental Debug Frame Processing
Handmade Hero Day 568 - Debugging the Raycaster
Handmade Hero Day 194 - Organizing Debug Variables into a Hierarchy
Handmade Hero Day 190 - Cleaning Up Debug Globals
Handmade Hero Day 172 - Extracting Kerning Tables from Windows
Handmade Hero Day 187 - Fixing an Event Recording Bug
Handmade Hero Day 180 - Adding Debug Graphs
Handmade Hero Day 182 - Fast Thread ID Retrieval
Handmade Hero Day 195 - Implementing an Interactive Tree View
Handmade Hero Day 185 - Finishing Basic Debug Collation
Handmade Hero Day 192 - Implementing Self-Recompilation
Handmade Hero Day 244 - Finishing Asynchronous Texture Downloads
Handmade Hero Day 181 - Log-based Performance Counters
Handmade Hero Day 186 - Starting to Debug Event Recording
Handmade Hero Day 179 - Tracking Debug Information Over Time
Handmade Hero Day 184 - Collating Debug Events
Handmade Hero Day 177 - Automatic Performance Counters
Handmade Hero Day 202 - Multiply Appearing Debug Values
Handmade Hero Day 193 - Run-time Setting of Compile-time Variables