Handmade Hero Day 186 - Starting to Debug Event Recording
Handmade Hero Day 185 - Finishing Basic Debug Collation
Handmade Hero Day 187 - Fixing an Event Recording Bug
Handmade Hero Day 194 - Organizing Debug Variables into a Hierarchy
Handmade Hero Day 188 - Adding Hover to the Debug Graphs
Handmade Hero Day 175 - Finishing Sparse Unicode Support
Handmade Hero Day 225 - Fading In and Out from the Windows Desktop
Handmade Hero Day 105 - Cleaning Up the Renderer API
Handmade Hero Day 180 - Adding Debug Graphs
Handmade Hero Day 184 - Collating Debug Events
Handmade Hero Day 226 - Handling Multiple Metagame Modes
Handmade Hero Day 181 - Log-based Performance Counters
Handmade Hero Day 189 - Incremental Debug Frame Processing
Handmade Hero Day 191 - Implementing a Radial Menu
Handmade Hero Day 126 - Circular FIFO Work Queue
Handmade Hero Day 205 - Picking Entities with the Mouse
Handmade Hero Day 460 - Providing Platform File Information to the Game
Handmade Hero Day 136 - Tag-based Asset Retrieval
Handmade Hero Day 193 - Run-time Setting of Compile-time Variables
Handmade Hero Day 174 - Adding Sparse Unicode Support