Handmade Hero Day 183 - Platform Layer Debug Events
Handmade Hero Day 184 - Collating Debug Events
Handmade Hero Day 185 - Finishing Basic Debug Collation
Handmade Hero Day 181 - Log-based Performance Counters
Handmade Hero Day 189 - Incremental Debug Frame Processing
Handmade Hero Day 159 - Cleaning Up the Loaded Asset Infrastructure
Handmade Hero Day 182 - Fast Thread ID Retrieval
Handmade Hero Day 190 - Cleaning Up Debug Globals
Handmade Hero Day 213 - Turning Debug Switches into Events
Handmade Hero Day 174 - Adding Sparse Unicode Support
Handmade Hero Day 193 - Run-time Setting of Compile-time Variables
Handmade Hero Day 191 - Implementing a Radial Menu
Handmade Hero Day 102 - Transforming Normals Properly
Handmade Hero Day 175 - Finishing Sparse Unicode Support
Handmade Hero Day 105 - Cleaning Up the Renderer API
Handmade Hero Day 188 - Adding Hover to the Debug Graphs
Handmade Hero Day 154 - Finding Asset Files with Win32
Handmade Hero Day 104 - Switching to Y-is-up Render Targets
Handmade Hero Day 219 - Automatically Constructed Debug Hierarchies
Handmade Hero Day 198 - Run-time Editing of Debug Hierarchies