Handmade Hero Day 183 - Platform Layer Debug Events
Handmade Hero Day 185 - Finishing Basic Debug Collation
Handmade Hero Day 182 - Fast Thread ID Retrieval
Handmade Hero Day 184 - Collating Debug Events
Handmade Hero Day 189 - Incremental Debug Frame Processing
Handmade Hero Day 161 - Finishing the General Purpose Allocator
Handmade Hero Day 186 - Starting to Debug Event Recording
Handmade Hero Day 192 - Implementing Self-Recompilation
Handmade Hero Day 159 - Cleaning Up the Loaded Asset Infrastructure
Handmade Hero Day 187 - Fixing an Event Recording Bug
Handmade Hero Day 190 - Cleaning Up Debug Globals
Handmade Hero Day 208 - Adding Data Blocks to the Debug Log
Handmade Hero Day 326 - Vararg Functions
Handmade Hero Day 213 - Turning Debug Switches into Events
Handmade Hero Day 203 - Debug UI State Caching
Handmade Hero Day 193 - Run-time Setting of Compile-time Variables
Handmade Hero Day 191 - Implementing a Radial Menu
Handmade Hero Day 166 - Adding Locks to the Asset Operations
Handmade Hero Day 470 - Separating the Renderer Completely (Part 1)
Handmade Hero Day 039 - Basic Bitmap Rendering Cleanup