Handmade Hero Day 182 - Fast Thread ID Retrieval
Handmade Hero Day 183 - Platform Layer Debug Events
Handmade Hero Day 018 - Enforcing a Video Frame Rate
Handmade Hero Day 185 - Finishing Basic Debug Collation
Handmade Hero Day 184 - Collating Debug Events
Handmade Hero Day 181 - Log-based Performance Counters
Handmade Hero Day 180 - Adding Debug Graphs
Handmade Hero Day 192 - Implementing Self-Recompilation
Handmade Hero Day 191 - Implementing a Radial Menu
Handmade Hero Day 189 - Incremental Debug Frame Processing
Handmade Hero Day 194 - Organizing Debug Variables into a Hierarchy
Handmade Hero Day 190 - Cleaning Up Debug Globals
Handmade Hero Day 179 - Tracking Debug Information Over Time
Handmade Hero Day 187 - Fixing an Event Recording Bug
Handmade Hero Day 205 - Picking Entities with the Mouse
Handmade Hero Day 186 - Starting to Debug Event Recording
Handmade Hero Day 178 - Thread-safe Performance Counters
Handmade Hero Day 208 - Adding Data Blocks to the Debug Log
Handmade Hero Day 172 - Extracting Kerning Tables from Windows
Handmade Hero Day 604 - Adding a Voxel Utility Struct