Handmade Hero Day 182 - Fast Thread ID Retrieval
Handmade Hero Day 183 - Platform Layer Debug Events
Handmade Hero Day 180 - Adding Debug Graphs
Handmade Hero Day 184 - Collating Debug Events
Handmade Hero Day 018 - Enforcing a Video Frame Rate
Handmade Hero Day 181 - Log-based Performance Counters
Handmade Hero Day 122 - Introduction to Multithreading
Handmade Hero Day 185 - Finishing Basic Debug Collation
Handmade Hero Day 219 - Automatically Constructed Debug Hierarchies
Handmade Hero Day 194 - Organizing Debug Variables into a Hierarchy
Handmade Hero Day 213 - Turning Debug Switches into Events
Handmade Hero Day 192 - Implementing Self-Recompilation
Handmade Hero Day 189 - Incremental Debug Frame Processing
Handmade Hero Day 191 - Implementing a Radial Menu
Handmade Hero Day 208 - Adding Data Blocks to the Debug Log
Handmade Hero Day 205 - Picking Entities with the Mouse
Handmade Hero Day 215 - Cleaning Up Debug Event Collation
Handmade Hero Day 193 - Run-time Setting of Compile-time Variables
Handmade Hero Day 174 - Adding Sparse Unicode Support
Handmade Hero Day 159 - Cleaning Up the Loaded Asset Infrastructure