Handmade Hero Day 178 - Thread-safe Performance Counters
Handmade Hero Day 179 - Tracking Debug Information Over Time
Handmade Hero Day 176 - Introduction to Debug Infrastructure
Handmade Hero Day 180 - Adding Debug Graphs
Handmade Hero Day 177 - Automatic Performance Counters
Handmade Hero Day 030 - Moving Between Tile Maps
Handmade Hero Day 175 - Finishing Sparse Unicode Support
Handmade Hero Day 194 - Organizing Debug Variables into a Hierarchy
Handmade Hero Day 225 - Fading In and Out from the Windows Desktop
Handmade Hero Day 182 - Fast Thread ID Retrieval
Handmade Hero Day 184 - Collating Debug Events
Handmade Hero Day 181 - Log-based Performance Counters
Handmade Hero Day 113 - Simple Performance Counters
Handmade Hero Day 167 - Finishing Win32 Font Glyph Extraction
Handmade Hero Day 174 - Adding Sparse Unicode Support
Handmade Hero Day 173 - Precise Font Alignment
Handmade Hero Day 192 - Implementing Self-Recompilation
Handmade Hero Day 193 - Run-time Setting of Compile-time Variables
Handmade Hero Day 214 - Collating Permanent Debug Values
Handmade Hero Day 375 - Adding Distance-based Fog