Handmade Hero Day 177 - Automatic Performance Counters
Handmade Hero Day 176 - Introduction to Debug Infrastructure
Handmade Hero Day 179 - Tracking Debug Information Over Time
Handmade Hero Day 178 - Thread-safe Performance Counters
Handmade Hero Day 014 - Platform-independent Game Memory
Handmade Hero Day 173 - Precise Font Alignment
Handmade Hero Day 189 - Incremental Debug Frame Processing
Handmade Hero Day 187 - Fixing an Event Recording Bug
Handmade Hero Day 188 - Adding Hover to the Debug Graphs
Handmade Hero Day 175 - Finishing Sparse Unicode Support
Handmade Hero Day 194 - Organizing Debug Variables into a Hierarchy
Handmade Hero Day 184 - Collating Debug Events
Handmade Hero Day 113 - Simple Performance Counters
Handmade Hero Day 660 - Randomized Overworld Layout
Handmade Hero Day 174 - Adding Sparse Unicode Support
Handmade Hero Day 438 - Switching to Cosine-weighted Poisson Sampling
Handmade Hero Day 185 - Finishing Basic Debug Collation
Handmade Hero Day 186 - Starting to Debug Event Recording
Handmade Hero Day 209 - Displaying Buffered Debug Data
Handmade Hero Day 181 - Log-based Performance Counters