Handmade Hero Day 175 - Finishing Sparse Unicode Support
Handmade Hero Day 177 - Automatic Performance Counters
Handmade Hero Day 111 - Resolution-Independent Ground Chunks
Handmade Hero Day 173 - Precise Font Alignment
Handmade Hero Day 174 - Adding Sparse Unicode Support
Handmade Hero Day 180 - Adding Debug Graphs
Handmade Hero Day 179 - Tracking Debug Information Over Time
Handmade Hero Day 172 - Extracting Kerning Tables from Windows
Handmade Hero Day 164 - Asset Processing with Windows Fonts
Handmade Hero Day 194 - Organizing Debug Variables into a Hierarchy
Handmade Hero Day 181 - Log-based Performance Counters
Handmade Hero Day 296 - Fog and Alpha for Layers
Handmade Hero Day 182 - Fast Thread ID Retrieval
Handmade Hero Day 192 - Implementing Self-Recompilation
Handmade Hero Day 187 - Fixing an Event Recording Bug
Handmade Hero Day 165 - Fixing an Asset System Thread Bug
Handmade Hero Day 178 - Thread-safe Performance Counters
Handmade Hero Day 184 - Collating Debug Events
Handmade Hero Day 186 - Starting to Debug Event Recording
Handmade Hero Day 188 - Adding Hover to the Debug Graphs