Handmade Hero Day 174 - Adding Sparse Unicode Support
Handmade Hero Day 175 - Finishing Sparse Unicode Support
Handmade Hero Day 173 - Precise Font Alignment
Handmade Hero Day 136 - Tag-based Asset Retrieval
Handmade Hero Day 397 - Converting Depth Peel Data to Lighting Data
Handmade Hero Day 177 - Automatic Performance Counters
Handmade Hero Day 179 - Tracking Debug Information Over Time
Handmade Hero Day 178 - Thread-safe Performance Counters
Handmade Hero Day 358 - Introduction to Depth Buffers
Handmade Hero Day 585 - Centralized Light Atlas Handling
Handmade Hero Day 225 - Fading In and Out from the Windows Desktop
Handmade Hero Day 194 - Organizing Debug Variables into a Hierarchy
Handmade Hero Day 214 - Collating Permanent Debug Values
Handmade Hero Day 296 - Fog and Alpha for Layers
Handmade Hero Day 398 - Applying Lighting Back to Depth Peels
Handmade Hero Day 164 - Asset Processing with Windows Fonts
Handmade Hero Day 293 - Moving Familiars
Handmade Hero Day 188 - Adding Hover to the Debug Graphs
Handmade Hero Day 202 - Multiply Appearing Debug Values
Handmade Hero Day 186 - Starting to Debug Event Recording