Handmade Hero Day 172 - Extracting Kerning Tables from Windows
Handmade Hero Day 173 - Precise Font Alignment
Handmade Hero Day 177 - Automatic Performance Counters
Handmade Hero Day 156 - Lagrangian vs. Eulerian Simulation
Handmade Hero Day 174 - Adding Sparse Unicode Support
Handmade Hero Day 179 - Tracking Debug Information Over Time
Handmade Hero Day 219 - Automatically Constructed Debug Hierarchies
Handmade Hero Day 171 - Adding Font Metadata to the Asset Builder
Handmade Hero Day 629 - Removing Entity Generators
Handmade Hero Day 110 - Unprojecting Screen Boundaries
Handmade Hero Day 274 - Dynamic Animation with Springs
Handmade Hero Day 175 - Finishing Sparse Unicode Support
Handmade Hero Day 162 - Introduction to Fonts
Handmade Hero Day 164 - Asset Processing with Windows Fonts
Handmade Hero Day 168 - Rendering Lines of Text
Handmade Hero Day 390 - Adding Simple Phong Lighting
Handmade Hero Day 192 - Implementing Self-Recompilation
Handmade Hero Day 178 - Thread-safe Performance Counters
Handmade Hero Day 185 - Finishing Basic Debug Collation
Handmade Hero Day 163 - Asset Processing with STB TrueType