Handmade Hero Day 171 - Adding Font Metadata to the Asset Builder
Handmade Hero Day 172 - Extracting Kerning Tables from Windows
Handmade Hero Day 177 - Automatic Performance Counters
Handmade Hero Day 176 - Introduction to Debug Infrastructure
Handmade Hero Day 173 - Precise Font Alignment
Handmade Hero Day 174 - Adding Sparse Unicode Support
Handmade Hero Day 170 - Defining Font Metadata
Handmade Hero Day 194 - Organizing Debug Variables into a Hierarchy
Handmade Hero Day 179 - Tracking Debug Information Over Time
Handmade Hero Day 178 - Thread-safe Performance Counters
Handmade Hero Day 168 - Rendering Lines of Text
Handmade Hero Day 162 - Introduction to Fonts
Handmade Hero Day 164 - Asset Processing with Windows Fonts
Handmade Hero Day 110 - Unprojecting Screen Boundaries
Handmade Hero Day 165 - Fixing an Asset System Thread Bug
Handmade Hero Day 175 - Finishing Sparse Unicode Support
Handmade Hero Day 279 - Finishing World Chunk Entity Storage
Handmade Hero Day 188 - Adding Hover to the Debug Graphs
Handmade Hero Day 184 - Collating Debug Events
Handmade Hero Day 180 - Adding Debug Graphs