Handmade Hero Day 170 - Defining Font Metadata
Handmade Hero Day 147 - Defining the Asset File
Handmade Hero Day 159 - Cleaning Up the Loaded Asset Infrastructure
Handmade Hero Day 172 - Extracting Kerning Tables from Windows
Handmade Hero Day 154 - Finding Asset Files with Win32
Handmade Hero Day 178 - Thread-safe Performance Counters
Handmade Hero Day 169 - Aligning Text to a Baseline
Handmade Hero Day 155 - Introduction to Particle Systems
Handmade Hero Day 166 - Adding Locks to the Asset Operations
Handmade Hero Day 173 - Precise Font Alignment
Handmade Hero Day 637 - Adding Collision Spheres
Handmade Hero Day 177 - Automatic Performance Counters
Handmade Hero Day 162 - Introduction to Fonts
Handmade Hero Day 165 - Fixing an Asset System Thread Bug
Handmade Hero Day 151 - New Platform File API
Handmade Hero Day 142 - Per-sample Volume Interpolation
Handmade Hero Day 164 - Asset Processing with Windows Fonts
Handmade Hero Day 149 - Writing Assets to the Asset File
Handmade Hero Day 148 - Writing the Asset File Header
Handmade Hero Day 161 - Finishing the General Purpose Allocator