Handmade Hero Day 169 - Aligning Text to a Baseline
Handmade Hero Day 166 - Adding Locks to the Asset Operations
Handmade Hero Day 168 - Rendering Lines of Text
Handmade Hero Day 171 - Adding Font Metadata to the Asset Builder
Handmade Hero Day 160 - Basic General Purpose Allocation
Handmade Hero Day 039 - Basic Bitmap Rendering Cleanup
Handmade Hero Day 126 - Circular FIFO Work Queue
Handmade Hero Day 163 - Asset Processing with STB TrueType
Handmade Hero Day 173 - Precise Font Alignment
Handmade Hero Day 172 - Extracting Kerning Tables from Windows
Handmade Hero Day 136 - Tag-based Asset Retrieval
Handmade Hero Day 008 - Writing a Square Wave to DirectSound
Handmade Hero Day 175 - Finishing Sparse Unicode Support
Handmade Hero Day 155 - Introduction to Particle Systems
Handmade Hero Day 179 - Tracking Debug Information Over Time
Handmade Hero Day 178 - Thread-safe Performance Counters
Handmade Hero Day 167 - Finishing Win32 Font Glyph Extraction
Handmade Hero Day 199 - Reusing Debug Interactions
Handmade Hero Day 110 - Unprojecting Screen Boundaries
Handmade Hero Day 180 - Adding Debug Graphs