Handmade Hero Day 166 - Adding Locks to the Asset Operations
Handmade Hero Day 167 - Finishing Win32 Font Glyph Extraction
Handmade Hero Day 163 - Asset Processing with STB TrueType
Handmade Hero Day 172 - Extracting Kerning Tables from Windows
Handmade Hero Day 165 - Fixing an Asset System Thread Bug
Handmade Hero Day 179 - Tracking Debug Information Over Time
Handmade Hero Day 168 - Rendering Lines of Text
Handmade Hero Day 164 - Asset Processing with Windows Fonts
Handmade Hero Day 174 - Adding Sparse Unicode Support
Handmade Hero Day 245 - Using wglChoosePixelFormatARB
Handmade Hero Day 156 - Lagrangian vs. Eulerian Simulation
Handmade Hero Day 248 - Cleaning Up Data Block Display
Handmade Hero Day 171 - Adding Font Metadata to the Asset Builder
Handmade Hero Day 160 - Basic General Purpose Allocation
Handmade Hero Day 162 - Introduction to Fonts
Handmade Hero Day 146 - Accumulation vs. Explicit Calculation
Handmade Hero Day 135 - Typed Asset Arrays
Handmade Hero Day 246 - Moving Worker Context Creation to the Main Thread
Handmade Hero Day 153 - Merging Multiple Asset Files
Handmade Hero Day 175 - Finishing Sparse Unicode Support