Handmade Hero Day 164 - Asset Processing with Windows Fonts
Handmade Hero Day 165 - Fixing an Asset System Thread Bug
Handmade Hero Day 163 - Asset Processing with STB TrueType
Handmade Hero Day 168 - Rendering Lines of Text
Handmade Hero Day 169 - Aligning Text to a Baseline
Handmade Hero Day 162 - Introduction to Fonts
Handmade Hero Day 180 - Adding Debug Graphs
Handmade Hero Day 174 - Adding Sparse Unicode Support
Handmade Hero Day 036 - Loading BMPs
Handmade Hero Day 126 - Circular FIFO Work Queue
Handmade Hero Day 167 - Finishing Win32 Font Glyph Extraction
Handmade Hero Day 159 - Cleaning Up the Loaded Asset Infrastructure
Handmade Hero Day 453 - Parsing PNG Headers
Handmade Hero Day 175 - Finishing Sparse Unicode Support
Handmade Hero Day 173 - Precise Font Alignment
Handmade Hero Day 178 - Thread-safe Performance Counters
Handmade Hero Day 141 - Streaming Large Audio in Chunks
Handmade Hero Chat 005 - SGX and Unbreakable DRM
164 Digits of Pi recited while solving a Rubik's Cube blindfolded
FIS vs REGULAR SKIS | What's the Difference?