Handmade Hero Day 158 - Tracking Asset Usage
Handmade Hero Day 159 - Cleaning Up the Loaded Asset Infrastructure
Handmade Hero Day 114 - Preparing a Function for Optimization
Handmade Hero Day 157 - Introduction to General Purpose Allocation
Handmade Hero Day 160 - Basic General Purpose Allocation
Handmade Hero Day 036 - Loading BMPs
Handmade Hero Day 128 - Push-time Transforms
Handmade Hero Day 156 - Lagrangian vs. Eulerian Simulation
Handmade Hero Day 150 - Loading Assets from the Asset File
Handmade Hero Day 125 - Abstracting the Work Queue
Handmade Hero Day 142 - Per-sample Volume Interpolation
Handmade Hero Day 143 - Pitch Shifting in the Mixer
Handmade Hero Day 172 - Extracting Kerning Tables from Windows
Handmade Hero Day 165 - Fixing an Asset System Thread Bug
Handmade Hero Day 462 - Extracting Asset Tiles from Gridded PNGs
Handmade Hero Day 619 - Adding Asset Tag Hashes
Handmade Hero Day 460 - Providing Platform File Information to the Game
Handmade Hero Day 151 - New Platform File API
Handmade Hero Day 338 - Simulation-space Particles
Handmade Hero Day 148 - Writing the Asset File Header