Handmade Hero Day 149 - Writing Assets to the Asset File
Handmade Hero Day 150 - Loading Assets from the Asset File
Handmade Hero Day 137 - Matching Periodic Tags
Handmade Hero Day 159 - Cleaning Up the Loaded Asset Infrastructure
Handmade Hero Day 147 - Defining the Asset File
Handmade Hero Day 136 - Tag-based Asset Retrieval
Handmade Hero Day 148 - Writing the Asset File Header
Handmade Hero Day 151 - New Platform File API
Handmade Hero Day 613 - Merging the Raycaster with the Sampler
Handmade Hero Day 082 - Caching Composited Bitmaps
Handmade Hero Day 158 - Tracking Asset Usage
Handmade Hero Day 156 - Lagrangian vs. Eulerian Simulation
Handmade Hero Day 134 - Mapping Assets to Bitmaps
Handmade Hero Day 135 - Typed Asset Arrays
HandmadeCon 2016 - Asset Systems and Scalability
Handmade Hero Day 246 - Moving Worker Context Creation to the Main Thread
Handmade Hero Day 358 - Introduction to Depth Buffers
Handmade Hero Day 153 - Merging Multiple Asset Files
Handmade Hero Day 253 - Reenabling More Debug UI
Handmade Hero Day 127 - Aligning Rendering Memory