Handmade Hero Day 147 - Defining the Asset File
Handmade Hero Day 148 - Writing the Asset File Header
Handmade Hero Day 511 - Merging HHT Parsing into the Asset System
Handmade Hero Day 170 - Defining Font Metadata
Handmade Hero Day 140 - Implementing a Sound Mixer
Handmade Hero Day 460 - Providing Platform File Information to the Game
Handmade Hero Day 149 - Writing Assets to the Asset File
Handmade Hero Day 106 - World Scaling
Handmade Hero Day 150 - Loading Assets from the Asset File
Handmade Hero Day 142 - Per-sample Volume Interpolation
HandmadeCon 2016 - Asset Systems and Scalability
Handmade Hero Day 086 - Aligning Ground Buffers to World Chunks
Handmade Hero Day 181 - Log-based Performance Counters
Handmade Hero Day 151 - New Platform File API
Handmade Hero Day 112 - A Mental Model of CPU Performance
Handmade Hero Day 107 - Fading Z Layers
Handmade Hero Day 128 - Push-time Transforms
Handmade Hero Day 139 - Introduction to Sound Mixing
Handmade Hero Day 133 - Preliminary Asset Structuring
Handmade Hero Day 459 - Partitioning the PNG Reader for Integration
Handmade Hero Day 141 - Streaming Large Audio in Chunks
Handmade Hero Day 659 - Immediate-mode Level Generation
Handmade Hero Day 143 - Pitch Shifting in the Mixer
Handmade Hero Day 650 - Debugging Light Sampling Locations
Handmade Hero Day 153 - Merging Multiple Asset Files