Handmade Hero Day 145 - SSE Mixer Main Loop
Handmade Hero Day 146 - Accumulation vs. Explicit Calculation
Handmade Hero Day 147 - Defining the Asset File
Handmade Hero Day 140 - Implementing a Sound Mixer
Handmade Hero Day 135 - Typed Asset Arrays
Handmade Hero Day 150 - Loading Assets from the Asset File
Handmade Hero Day 153 - Merging Multiple Asset Files
Handmade Hero Day 148 - Writing the Asset File Header
Handmade Hero Day 151 - New Platform File API
Handmade Hero Day 166 - Adding Locks to the Asset Operations
Handmade Hero Day 143 - Pitch Shifting in the Mixer
Handmade Hero Day 154 - Finding Asset Files with Win32
Handmade Hero Day 144 - SSE Mixer Pre and Post Loops
Handmade Hero Day 149 - Writing Assets to the Asset File
Handmade Hero Day 138 - Loading WAV Files
Handmade Hero Day 141 - Streaming Large Audio in Chunks
Handmade Hero Day 431 - SIMD Raycasting
Handmade Hero Day 231 - Order Notation
Handmade Hero Day 139 - Introduction to Sound Mixing
Handmade Hero Day 609 - Reducing Light Contributions from Inaccessible Voxels