Handmade Hero Day 144 - SSE Mixer Pre and Post Loops
Handmade Hero Day 143 - Pitch Shifting in the Mixer
Handmade Hero Day 059 - Adding a Basic Familiar Entity
Handmade Hero Day 147 - Defining the Asset File
Handmade Hero Day 145 - SSE Mixer Main Loop
Handmade Hero Day 151 - New Platform File API
Handmade Hero Day 150 - Loading Assets from the Asset File
Handmade Hero Day 133 - Preliminary Asset Structuring
Handmade Hero Day 148 - Writing the Asset File Header
Handmade Hero Day 105 - Cleaning Up the Renderer API
Handmade Hero Day 146 - Accumulation vs. Explicit Calculation
Handmade Hero Day 140 - Implementing a Sound Mixer
Handmade Hero Day 134 - Mapping Assets to Bitmaps
Handmade Hero Day 138 - Loading WAV Files
Handmade Hero Day 149 - Writing Assets to the Asset File
Handmade Hero Day 141 - Streaming Large Audio in Chunks
Handmade Hero Day 158 - Tracking Asset Usage
Handmade Hero Day 161 - Finishing the General Purpose Allocator
Handmade Hero Day 170 - Defining Font Metadata
Handmade Hero Day 154 - Finding Asset Files with Win32