Handmade Hero Day 140 - Implementing a Sound Mixer
Handmade Hero Day 141 - Streaming Large Audio in Chunks
Handmade Hero Day 009 - Variable-Pitch Sine Wave Output
Handmade Hero Day 144 - SSE Mixer Pre and Post Loops
Handmade Hero Day 139 - Introduction to Sound Mixing
Handmade Hero Day 145 - SSE Mixer Main Loop
Handmade Hero Day 143 - Pitch Shifting in the Mixer
Handmade Hero Day 220 - Displaying Data Blocks in the Hierarchy
Handmade Hero Day 194 - Organizing Debug Variables into a Hierarchy
Handmade Hero Day 153 - Merging Multiple Asset Files
Handmade Hero Day 133 - Preliminary Asset Structuring
Handmade Hero Day 181 - Log-based Performance Counters
Handmade Hero Day 019 - Improving Audio Synchronization
Handmade Hero Day 460 - Providing Platform File Information to the Game
Handmade Hero Day 148 - Writing the Asset File Header
Handmade Hero Day 211 - Removing Records and Translation Units from the Debug Code
Handmade Hero Day 132 - Asset Streaming
Handmade Hero Day 146 - Accumulation vs. Explicit Calculation
Handmade Hero Day 217 - Per-element Debug Event Storage
Handmade Hero Day 151 - New Platform File API