Handmade Hero Day 138 - Loading WAV Files
Handmade Hero Day 137 - Matching Periodic Tags
Handmade Hero Day 139 - Introduction to Sound Mixing
Handmade Hero Day 140 - Implementing a Sound Mixer
Handmade Hero Day 136 - Tag-based Asset Retrieval
Handmade Hero Day 117 - Packing Pixels for the Framebuffer
Handmade Hero Day 453 - Parsing PNG Headers
Handmade Hero Day 135 - Typed Asset Arrays
Handmade Hero Day 120 - Measuring Port Usage with IACA
Handmade Hero Day 119 - Counting Intrinsics
Handmade Hero Day 128 - Push-time Transforms
Handmade Hero Day 036 - Loading BMPs
Handmade Hero Day 460 - Providing Platform File Information to the Game
Handmade Hero Day 116 - Converting Math Operations to SIMD
Handmade Hero Day 524 - Integrating WAV Importing
Handmade Hero Day 122 - Introduction to Multithreading
Handmade Hero Day 147 - Defining the Asset File
Handmade Hero Day 141 - Streaming Large Audio in Chunks
Handmade Hero Day 150 - Loading Assets from the Asset File
Handmade Hero Day 446 - Generating Possible Room Volumes