Handmade Hero Day 126 - Circular FIFO Work Queue
Handmade Hero Day 125 - Abstracting the Work Queue
Handmade Hero Day 016 - VisualStudio Compiler Switches
Handmade Hero Day 127 - Aligning Rendering Memory
Handmade Hero Day 123 - Interlocked Operations
Handmade Hero Day 124 - Memory Barriers and Semaphores
Handmade Hero Day 128 - Push-time Transforms
Handmade Hero Day 129 - Adding Orthographic Projection
Handmade Hero Day 132 - Asset Streaming
Handmade Hero Day 119 - Counting Intrinsics
Handmade Hero Day 120 - Measuring Port Usage with IACA
Handmade Hero Day 142 - Per-sample Volume Interpolation
Handmade Hero Day 194 - Organizing Debug Variables into a Hierarchy
Handmade Hero Day 122 - Introduction to Multithreading
Handmade Hero Day 113 - Simple Performance Counters
Handmade Hero Day 181 - Log-based Performance Counters
Handmade Hero Day 121 - Rendering in Tiles (Marathon)
Handmade Hero Day 163 - Asset Processing with STB TrueType
Handmade Hero Day 141 - Streaming Large Audio in Chunks
Handmade Hero Day 186 - Starting to Debug Event Recording