Handmade Hero Day 121 - Rendering in Tiles (Marathon)
Handmade Hero Day 111 - Resolution-Independent Ground Chunks
Handmade Hero Day 112 - A Mental Model of CPU Performance
Handmade Hero Day 063 - Simulation Regions
Handmade Hero Day 119 - Counting Intrinsics
Handmade Hero Day 134 - Mapping Assets to Bitmaps
Handmade Hero Day 039 - Basic Bitmap Rendering Cleanup
Handmade Hero Day 120 - Measuring Port Usage with IACA
Handmade Hero Day 273 - Animation Overview
Handmade Hero Day 573 - Wiring Up Light Transport
Handmade Hero Day 278 - Moving Entity Storage into World Chunks
Handmade Hero Day 124 - Memory Barriers and Semaphores
Handmade Hero Day 420 - Pushing Lighting Information Directly
Handmade Hero Day 114 - Preparing a Function for Optimization
Handmade Hero Day 213 - Turning Debug Switches into Events
Handmade Hero Day 019 - Improving Audio Synchronization
Handmade Hero Day 561 - Sampling Light Voxels with a Reflection Vector
Handmade Hero Day 125 - Abstracting the Work Queue
Handmade Hero Day 212 - Integrating Debug UI into Game Code
Handmade Hero Day 129 - Adding Orthographic Projection