Handmade Hero Day 121 - Rendering in Tiles (Marathon)
Handmade Hero Day 122 - Introduction to Multithreading
Handmade Hero Day 120 - Measuring Port Usage with IACA
Handmade Hero Day 119 - Counting Intrinsics
Handmade Hero Day 125 - Abstracting the Work Queue
Handmade Hero Day 213 - Turning Debug Switches into Events
Handmade Hero Day 127 - Aligning Rendering Memory
Handmade Hero Day 114 - Preparing a Function for Optimization
Handmade Hero Day 001 - Setting Up the Windows Build
Handmade Hero Day 111 - Resolution-Independent Ground Chunks
Handmade Hero Day 063 - Simulation Regions
Handmade Hero Day 113 - Simple Performance Counters
Handmade Hero Day 100 - Reflection Vectors
Handmade Hero Day 116 - Converting Math Operations to SIMD
Handmade Hero Day 105 - Cleaning Up the Renderer API
Handmade Hero Day 130 - Seamless Bilinear Tiling
Handmade Hero Day 112 - A Mental Model of CPU Performance
Handmade Hero Day 136 - Tag-based Asset Retrieval
Handmade Hero Day 138 - Loading WAV Files
Handmade Hero Day 617 - Half-resolution Spatial Grid