Handmade Hero Day 120 - Measuring Port Usage with IACA
Handmade Hero Day 119 - Counting Intrinsics
Handmade Hero Day 121 - Rendering in Tiles (Marathon)
Handmade Hero Day 575 - Generalizing Code Reloading
Handmade Hero Day 434 - Replacing the Pseudo-random Number Generator
Handmade Hero Day 200 - Debug Element Layout
Handmade Hero Day 141 - Streaming Large Audio in Chunks
Handmade Hero Day 128 - Push-time Transforms
Handmade Hero Day 273 - Animation Overview
Handmade Hero Day 118 - Wide Unpacking and Masking
Handmade Hero Day 127 - Aligning Rendering Memory
Handmade Hero Day 566 - Moving to a Voxels-only Lighting Approach
Handmade Hero Day 561 - Sampling Light Voxels with a Reflection Vector
Handmade Hero Day 114 - Preparing a Function for Optimization
Handmade Hero Day 148 - Writing the Asset File Header
Handmade Hero Day 130 - Seamless Bilinear Tiling
Handmade Hero Day 549 - Removing Old Lighting Lookups
Handmade Hero Day 375 - Adding Distance-based Fog
Handmade Hero Day 129 - Adding Orthographic Projection
Handmade Hero Day 103 - Card-like Normal Map Reflections