Handmade Hero Day 120 - Measuring Port Usage with IACA
Handmade Hero Day 119 - Counting Intrinsics
Handmade Hero Day 111 - Resolution-Independent Ground Chunks
Handmade Hero Day 121 - Rendering in Tiles (Marathon)
Handmade Hero Day 125 - Abstracting the Work Queue
Handmade Hero Day 017 - Unified Keyboard and Gamepad Input
Handmade Hero Day 116 - Converting Math Operations to SIMD
Handmade Hero Day 159 - Cleaning Up the Loaded Asset Infrastructure
Handmade Hero Day 115 - SIMD Basics
Handmade Hero Day 138 - Loading WAV Files
Handmade Hero Day 114 - Preparing a Function for Optimization
Handmade Hero Day 118 - Wide Unpacking and Masking
Handmade Hero Day 029 - Basic Tile Map Collision Checking
Handmade Hero Day 460 - Providing Platform File Information to the Game
Handmade Hero Day 106 - World Scaling
Handmade Hero Day 113 - Simple Performance Counters
Handmade Hero Day 100 - Reflection Vectors
Handmade Hero Day 127 - Aligning Rendering Memory
Handmade Hero Day 134 - Mapping Assets to Bitmaps
Handmade Hero Day 128 - Push-time Transforms