Handmade Hero Day 118 - Wide Unpacking and Masking
Handmade Hero Day 119 - Counting Intrinsics
Handmade Hero Day 117 - Packing Pixels for the Framebuffer
Handmade Hero Day 120 - Measuring Port Usage with IACA
Handmade Hero Day 122 - Introduction to Multithreading
Handmade Hero Day 116 - Converting Math Operations to SIMD
Handmade Hero Day 115 - SIMD Basics
Handmade Hero Day 114 - Preparing a Function for Optimization
Handmade Hero Day 121 - Rendering in Tiles (Marathon)
Handmade Hero Day 178 - Thread-safe Performance Counters
Handmade Hero Day 112 - A Mental Model of CPU Performance
Handmade Hero Day 113 - Simple Performance Counters
Handmade Hero Day 176 - Introduction to Debug Infrastructure
Handmade Hero Day 110 - Unprojecting Screen Boundaries
Handmade Hero Day 159 - Cleaning Up the Loaded Asset Infrastructure
Handmade Hero Day 005 - Windows Graphics Review
Handmade Hero Day 140 - Implementing a Sound Mixer
Handmade Hero Day 109 - Resolution-Independent Rendering
Handmade Hero Day 105 - Cleaning Up the Renderer API
Handmade Hero Day 027 - Exploration-based Architecture