Handmade Hero Day 117 - Packing Pixels for the Framebuffer
Handmade Hero Day 119 - Counting Intrinsics
Handmade Hero Day 575 - Generalizing Code Reloading
Handmade Hero Day 118 - Wide Unpacking and Masking
Handmade Hero Day 121 - Rendering in Tiles (Marathon)
Handmade Hero Day 115 - SIMD Basics
Handmade Hero Day 112 - A Mental Model of CPU Performance
Handmade Hero Day 114 - Preparing a Function for Optimization
Handmade Hero Day 116 - Converting Math Operations to SIMD
Handmade Hero Day 120 - Measuring Port Usage with IACA
Handmade Hero Day 113 - Simple Performance Counters
Handmade Hero Day 124 - Memory Barriers and Semaphores
Handmade Hero Day 172 - Extracting Kerning Tables from Windows
Handmade Hero Day 130 - Seamless Bilinear Tiling
Handmade Hero + Luck = Awesome
Handmade Hero Day 138 - Loading WAV Files
Handmade Hero Day 524 - Integrating WAV Importing
Handmade Hero Day 128 - Push-time Transforms
Handmade Hero Day 133 - Preliminary Asset Structuring
Handmade Hero Day 202 - Multiply Appearing Debug Values