Handmade Hero Day 117 - Packing Pixels for the Framebuffer
Handmade Hero Day 119 - Counting Intrinsics
Handmade Hero Day 118 - Wide Unpacking and Masking
Handmade Hero Day 115 - SIMD Basics
Handmade Hero Day 116 - Converting Math Operations to SIMD
Handmade Hero Day 128 - Push-time Transforms
Handmade Hero Day 113 - Simple Performance Counters
Handmade Hero Day 138 - Loading WAV Files
Handmade Hero Day 112 - A Mental Model of CPU Performance
Handmade Hero + Luck = Awesome
Handmade Hero Day 084 - Scrolling Ground Buffer
Handmade Hero Day 114 - Preparing a Function for Optimization
Handmade Hero Day 121 - Rendering in Tiles (Marathon)
Handmade Hero Day 221 - Implementing Multi-layer Cutscenes
Handmade Hero Day 404 - Voxel-Indexed Lighting Samples
Handmade Hero Day 202 - Multiply Appearing Debug Values
Handmade Hero Day 130 - Seamless Bilinear Tiling
Handmade Hero Day 554 - Reducing GPU Memory Footprint
Africa - TOTO // Synth Cover (Arturia MiniLab 3 & Logic Pro X)
Handmade Hero Day 575 - Generalizing Code Reloading