Handmade Hero Day 116 - Converting Math Operations to SIMD
Handmade Hero Day 117 - Packing Pixels for the Framebuffer
Handmade Hero Day 119 - Counting Intrinsics
Handmade Hero Day 115 - SIMD Basics
Handmade Hero Day 107 - Fading Z Layers
Handmade Hero Day 140 - Implementing a Sound Mixer
Handmade Hero | "Zero" (50 Cycles) Cost Abstractions
Handmade Hero Day 213 - Turning Debug Switches into Events
Handmade Hero Day 029 - Basic Tile Map Collision Checking
Handmade Hero Day 120 - Measuring Port Usage with IACA
Handmade Hero Day 460 - Providing Platform File Information to the Game
Handmade Hero Day 236 - GPU Conceptual Overview
Handmade Hero Day 136 - Tag-based Asset Retrieval
Handmade Hero Day 138 - Loading WAV Files
Handmade Hero Day 113 - Simple Performance Counters
Handmade Hero Day 095 - Gamma-correct Premultiplied Alpha
Handmade Hero Day 114 - Preparing a Function for Optimization
Handmade Hero Day 112 - A Mental Model of CPU Performance
Handmade Hero Day 111 - Resolution-Independent Ground Chunks
Handmade Hero Day 434 - Replacing the Pseudo-random Number Generator