Handmade Hero Day 113 - Simple Performance Counters
Handmade Hero Day 114 - Preparing a Function for Optimization
Handmade Hero Day 115 - SIMD Basics
Handmade Hero Day 208 - Adding Data Blocks to the Debug Log
Handmade Hero Day 112 - A Mental Model of CPU Performance
Handmade Hero Day 434 - Replacing the Pseudo-random Number Generator
Handmade Hero Day 120 - Measuring Port Usage with IACA
Handmade Hero Day 116 - Converting Math Operations to SIMD
Handmade Hero Day 198 - Run-time Editing of Debug Hierarchies
Handmade Hero Day 119 - Counting Intrinsics
Handmade Hero Day 125 - Abstracting the Work Queue
Handmade Hero Day 384 - Dynamically Responding to Render Settings
Handmade Hero Day 111 - Resolution-Independent Ground Chunks
Handmade Hero Day 036 - Loading BMPs
Handmade Hero Day 118 - Wide Unpacking and Masking
Handmade Hero Day 076 - Entity Heights and Collision Detection
Handmade Hero Day 201 - Isolating the Debug Code
Handmade Hero Day 138 - Loading WAV Files
Handmade Hero Day 105 - Cleaning Up the Renderer API
Handmade Hero Day 117 - Packing Pixels for the Framebuffer