Handmade Hero Day 112 - A Mental Model of CPU Performance
Handmade Hero Day 113 - Simple Performance Counters
Handmade Hero Day 111 - Resolution-Independent Ground Chunks
Handmade Hero Day 114 - Preparing a Function for Optimization
Handmade Hero Day 115 - SIMD Basics
Handmade Hero Day 116 - Converting Math Operations to SIMD
Handmade Hero Day 089 - Renderer Push Buffer Entry Types
Handmade Hero Day 122 - Introduction to Multithreading
Handmade Hero Day 109 - Resolution-Independent Rendering
Handmade Hero Day 099 - Test Environment Maps
Handmade Hero Day 100 - Reflection Vectors
Handmade Hero Day 236 - GPU Conceptual Overview
Handmade Hero Day 118 - Wide Unpacking and Masking
Handmade Hero Day 098 - Normal Map Code Cleanup
Handmade Hero Day 105 - Cleaning Up the Renderer API
Handmade Hero Chat 017 - Modern x64 Architectures and the Cache
Handmade Hero Day 117 - Packing Pixels for the Framebuffer
Handmade Hero Day 095 - Gamma-correct Premultiplied Alpha
Handmade Hero Day 092 - Filling Rotated and Scaled Rectangles
Handmade Hero Day 228 - Waiting for Dependent Tasks on Metagame Mode Changes