Handmade Hero Day 110 - Unprojecting Screen Boundaries
Handmade Hero Day 109 - Resolution-Independent Rendering
Handmade Hero Day 111 - Resolution-Independent Ground Chunks
Handmade Hero Day 113 - Simple Performance Counters
Handmade Hero Day 120 - Measuring Port Usage with IACA
Handmade Hero Day 114 - Preparing a Function for Optimization
Handmade Hero Day 119 - Counting Intrinsics
Handmade Hero Day 032 - Unified Position Representation
Handmade Hero Day 106 - World Scaling
Handmade Hero Day 096 - Introduction to Lighting
Handmade Hero Day 172 - Extracting Kerning Tables from Windows
Handmade Hero Day 105 - Cleaning Up the Renderer API
Handmade Hero Day 104 - Switching to Y-is-up Render Targets
Handmade Hero Day 147 - Defining the Asset File
Handmade Hero Day 098 - Normal Map Code Cleanup
Handmade Hero Day 136 - Tag-based Asset Retrieval
Handmade Hero Day 077 - Entity Ground Points
Handmade Hero Day 073 - Temporarily Overlapping Entities
Handmade Hero Day 384 - Dynamically Responding to Render Settings
Handmade Hero Day 100 - Reflection Vectors