Handmade Hero Day 109 - Resolution-Independent Rendering
Handmade Hero Day 110 - Unprojecting Screen Boundaries
Handmade Hero Day 129 - Adding Orthographic Projection
Handmade Hero Day 108 - Perspective Projection
Handmade Hero Day 080 - Handling Traversables in the Collision Loop
Handmade Hero Day 333 - Floor-relative Perspective Transforms
Handmade Hero Day 082 - Caching Composited Bitmaps
Handmade Hero Day 130 - Seamless Bilinear Tiling
Handmade Hero Day 088 - Push Buffer Rendering
Handmade Hero Day 099 - Test Environment Maps
Handmade Hero Day 113 - Simple Performance Counters
Handmade Hero Day 226 - Handling Multiple Metagame Modes
Handmade Hero Day 086 - Aligning Ground Buffers to World Chunks
Handmade Hero Day 111 - Resolution-Independent Ground Chunks
Handmade Hero Day 120 - Measuring Port Usage with IACA
Handmade Hero Day 029 - Basic Tile Map Collision Checking
Handmade Hero Day 097 - Adding Normal Maps to the Pipeline
Handmade Hero Day 173 - Precise Font Alignment
Handmade Hero Day 460 - Providing Platform File Information to the Game
Handmade Hero Day 138 - Loading WAV Files