Handmade Hero Day 108 - Perspective Projection
Handmade Hero Day 109 - Resolution-Independent Rendering
Handmade Hero Day 659 - Immediate-mode Level Generation
Handmade Hero Day 077 - Entity Ground Points
Handmade Hero Day 107 - Fading Z Layers
Handmade Hero Day 018 - Enforcing a Video Frame Rate
Handmade Hero Day 365 - Adjusting Sprite Cards to Counter Projection
Handmade Hero Day 120 - Measuring Port Usage with IACA
Handmade Hero Day 116 - Converting Math Operations to SIMD
Handmade Hero Day 110 - Unprojecting Screen Boundaries
Handmade Hero Day 213 - Turning Debug Switches into Events
Handmade Hero Day 068 - Exact Enforcement of Maximum Movement Distances
Handmade Hero Day 088 - Push Buffer Rendering
Handmade Hero Day 086 - Aligning Ground Buffers to World Chunks
Handmade Hero Day 241 - OpenGL VSync and sRGB Extensions
Handmade Hero Day 111 - Resolution-Independent Ground Chunks
Handmade Hero Day 118 - Wide Unpacking and Masking
Handmade Hero Day 103 - Card-like Normal Map Reflections
Handmade Hero Day 630 - Adding Interesting Tile Patterns
Handmade Hero Day 114 - Preparing a Function for Optimization