Handmade Hero Day 103 - Card-like Normal Map Reflections
Handmade Hero Day 102 - Transforming Normals Properly
Handmade Hero Day 341 - Dynamically Growing Arenas
Handmade Hero Day 296 - Fog and Alpha for Layers
Handmade Hero Day 092 - Filling Rotated and Scaled Rectangles
Handmade Hero Day 101 - The Inverse and the Transpose
Handmade Hero Day 104 - Switching to Y-is-up Render Targets
Handmade Hero Day 080 - Handling Traversables in the Collision Loop
Handmade Hero Day 078 - Multiple Collision Volumes Per Entity
Handmade Hero Day 056 - Switching from Tiles to Entities
Handmade Hero Day 105 - Cleaning Up the Renderer API
Handmade Hero Day 111 - Resolution-Independent Ground Chunks
Handmade Hero Day 061 - Adding a Simple Attack
Handmade Hero Day 310 - Finishing Sort Acceleration via Gridding
Handmade Hero Day 279 - Finishing World Chunk Entity Storage
Handmade Hero Day 107 - Fading Z Layers
Handmade Hero Day 113 - Simple Performance Counters
Handmade Hero Day 022 - Instantaneous Live Code Editing
Handmade Hero Day 114 - Preparing a Function for Optimization
Handmade Hero Day 351 - Optimizing Multithreaded Simulation Regions