Handmade Hero Day 103 - Card-like Normal Map Reflections
Handmade Hero Day 102 - Transforming Normals Properly
Handmade Hero Day 092 - Filling Rotated and Scaled Rectangles
Handmade Hero Day 104 - Switching to Y-is-up Render Targets
Handmade Hero Day 101 - The Inverse and the Transpose
Handmade Hero Day 111 - Resolution-Independent Ground Chunks
Handmade Hero Day 215 - Cleaning Up Debug Event Collation
Handmade Hero Day 310 - Finishing Sort Acceleration via Gridding
Handmade Hero Day 056 - Switching from Tiles to Entities
Handmade Hero Day 107 - Fading Z Layers
Handmade Hero Day 057 - Spatially Partitioning Entities
Handmade Hero Day 061 - Adding a Simple Attack
Handmade Hero Day 113 - Simple Performance Counters
Handmade Hero Day 114 - Preparing a Function for Optimization
Handmade Hero Day 088 - Push Buffer Rendering
Handmade Hero Day 078 - Multiple Collision Volumes Per Entity
Handmade Hero Day 105 - Cleaning Up the Renderer API
Handmade Hero Day 248 - Cleaning Up Data Block Display
Handmade Hero Day 276 - Tuning the Body Animation
Handmade Hero Day 543 - Moving Unpacked Entities from the Sim Region to World