Handmade Hero Day 099 - Test Environment Maps
Handmade Hero Day 009 - Variable-Pitch Sine Wave Output
Handmade Hero Day 098 - Normal Map Code Cleanup
Handmade Hero Day 084 - Scrolling Ground Buffer
Handmade Hero Day 097 - Adding Normal Maps to the Pipeline
Handmade Hero Day 111 - Resolution-Independent Ground Chunks
Handmade Hero Day 018 - Enforcing a Video Frame Rate
Handmade Hero Day 090 - Bases Part I
Handmade Hero Day 349 - Running Multiple Sim Regions
Handmade Hero Day 030 - Moving Between Tile Maps
Handmade Hero Day 238 - Making OpenGL Use Our Screen Coordinates
Handmade Hero Day 125 - Abstracting the Work Queue
Handmade Hero Day 103 - Card-like Normal Map Reflections
Handmade Hero Day 100 - Reflection Vectors
Handmade Hero Day 088 - Push Buffer Rendering
Handmade Hero Day 293 - Moving Familiars
Handmade Hero Day 116 - Converting Math Operations to SIMD
Handmade Hero Day 112 - A Mental Model of CPU Performance
Handmade Hero Day 310 - Finishing Sort Acceleration via Gridding
Handmade Hero Day 309 - Grid Partitioning for Overlap Testing